Breath of the Wild ran, but wasn't really playable due to physics glitches that broke abilities and a framerate that sat around 15 frames per second. The video above (click here for full size) is Breath of the Wild running in the next release of Cemu, version 1.7.4, coming to Patreon subscribers on April 2 and general release on April 9. The Wii U version itself suffers from frequent slowdown, but for the emulated game to already be running at full performance in two weeks is incredible. The vid
See Legend of Zelda: Breath of the Wild running at 4K in Cemu emulatorIt's a bit hinky and usually sits at 15 frames per second, but it's running, and it looks great.
Earlier this week Wes spoke to Exzap, developer of the Wii U emulator Cemu, about a video he'd posted to Reddit showing the newly-released Legend of Zelda: Breath of the Wild running on the software. "There is this common misconception that because the game runs so well already, it will run perfectly equally soon, Exzap said. Exzap released the latest Cemu build which can properly boot Breath of the Wild, and YamGaming has posted an 11-minute video of it rendering at 4K. You can already see that
Its lineage has cross-pollinated to almost every singleplayer open-world game, dotting their landscapes like acne in case, god forbid, I miss something. Yet the irony here is that Breath of the Wild treats its audience with a respect that few open-world games ever do these days. Breath of the Wild treats its audience with a respect that few open-world games ever do these days. To find them, I must observe the environment in a way I haven't done before in open-world games. Unfortunately, open-wor