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The ethics of emulation: how creators, the community, and the law view console emulators

It's bad for the ecosystem because closed source alternatives could end up having an advantage on the open source alternatives. Dolphin has shared code with other emulators, and he says he looks at the code of other open source projects for inspiration. Most emulators are built on the work of dozens of people before them reverse-engineering hardware, writing documentation, and releasing source code. It's possible, of course, for a closed source emulator to achieve the same goal of preservation t

By | 2017-03-28T13:24:55+00:00 March 28th, 2017|companies|0 Comments

Wii U emulator devs show incredible Breath of the Wild progress in new video

Breath of the Wild ran, but wasn't really playable due to physics glitches that broke abilities and a framerate that sat around 15 frames per second. The video above (click here for full size) is Breath of the Wild running in the next release of Cemu, version 1.7.4, coming to Patreon subscribers on April 2 and general release on April 9. The Wii U version itself suffers from frequent slowdown, but for the emulated game to already be running at full performance in two weeks is incredible. The vid

By | 2017-03-21T17:16:46+00:00 March 21st, 2017|companies|0 Comments

Watch Breath of the Wild running at 4K in Cemu emulator

Earlier this week Wes spoke to Exzap, developer of the Wii U emulator Cemu, about a video he'd posted to Reddit showing the newly-released Legend of Zelda: Breath of the Wild running on the software. "There is this common misconception that because the game runs so well already, it will run perfectly equally soon, Exzap said. Exzap released the latest Cemu build which can properly boot Breath of the Wild, and YamGaming has posted an 11-minute video of it rendering at 4K. You can already see that

By | 2017-03-10T14:54:13+00:00 March 10th, 2017|companies|0 Comments
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