I’m pretty sure Drack can’t even fit into the stall, so I’m not sure what he’s been doing. I know, I know, I’m nitpicking, and it’s not like you designed the ship. But the little things add up out here, and there are certain… discrepancies. We just spent six weeks scanning planets and found some iron, so that’ll really help the colonization effort. It’s the little things you do that make a big difference.
In our last conversation about Mass Effect: Andromeda, we had divided opinions about its first few hours. I’d read it as a critique of the wonder and optimism that comes with space operas, but this is Mass Effect. There was such a great opportunity to do the ‘aliens land on earth’ story in reverse, with awe-struck aliens reacting to the existence of humans. There was such a great opportunity to do the ‘aliens land on earth’ story in reverse, with awe-struck aliens reacting to the existence of hu
#nofilterMass Effect: Andromeda’s menus are their own game, taking the form of a traditional folder hierarchy, burying types and subtypes of armor, weapons, and modifications beneath layers of garish UI. Milky Way weapons are the most vanilla of the bunch, looking and behaving most like their real life counterparts. Remnant weapons are all erratic energy weapons that don’t use ammo, but can overheat if fired continuously for too long (remember Mass Effect 1?). The more teams out, the more resour
In its closing moments, Andromeda made me feel the way I felt when I finished Mass Effect 1 for the first time. Mass Effect 1 was where you met Garrus, but Mass Effect 2 is where he picked up a cool scar and became your best friend. If Mass Effect 1 is defined by invention and Mass Effect 2 by reinvention, then Mass Effect 3's job was to consolidate everything that came before it into a coherent whole. It inherits Mass Effect 1's sense of scale but applies greater craft to the creation of a smal
Mass Effect: Andromeda is nearly a week away, and with it comes the return of Loyalty missions. The gameplay demo showcases squadmate Liam Kosta's Loyalty mission. These types of missions weren't present in Mass Effect 3, but they were a critical part of the second game. That even includes us at PC Gamer, to the point where we even ranked the best Mass Effect companions, from worst to best. Mass Effect: Andromeda releases for PC on March 21.
Update (March 10): We've received a little clarification on the question of exactly how well Mass Effect: Andromeda will perform on a 3GB GTX 1060. At PAX East today, we asked producer Michael Gamble if the card would really deliver 30 fps at best on high. The recommended, at least on my machine at home, I have a 1060, I run at higher than 30 [fps] for the majority of the game. We have a GTX 1060 in the office, so as soon as we can we'll test Andromeda with it and report back on how it performs.
In a livestream from PAX East today, Mass Effect: Andromeda creative director Mac Walters compared Andromeda's dramatis personae to Mass Effect 3's. Whereas Mass Effect 3 had "something like 670 unique characters who would speak to you," according to Walters, Mass Effect: Andromeda contains "over 1,200" speaking characters. "When you look at the dialogue options, we're basically [at] the equivalent of Mass Effect 2 and 3 put together," he said. It's been a big day for Mass Effect news: Earlier t
Update: The Mass Effect portion of the stream is over, but you can watch the VOD above. (If the video doesn't start at the correct time, the Andromeda stuff begins at around 2:57:10 with the launch trailer.) I've broken down some of what was discussed, namely the number of characters, in another story. From right this moment until 2 pm Eastern, when the livestream switches to Prey, you can watch some unedited Mass Effect: Andromeda gameplay on Twitch's own Twitch channel. What's more, Tom is on
Despite being over a week away from release, the Mass Effect: Andromeda launch trailer has joined EA and Bioware's final marketing sprint. There have been a lot of trailers, but this could be the last. Also, we get a glimpse of a planetary shield I don't think we've seen before. We recently got some new info on the Mass Effect: Andromeda system requirements, and our own Tom Marks is on the ground in Boston today to play the co-op multiplayer for the first time—he'll have thoughts on that soon. M