In Ghost Recon: Wildlands’ massive map, one of the greatest tactical joys comes from hands-off infiltration in the form of sniping enemy soldiers from far away. You can get one of the better sniper rifles, the MSR, the moment you start. Most vehicles in Wildlands don’t have trouble driving up steep inclines and over boulders that would turn a genuine all terrain vehicle into scraps. Open it to find the MSR sniper rifle. Fast travel out of there and take it for a spin on those early missions.
Marvel vs Capcom: Infinite doesn't release on console and PC until sometime later this year, but Capcom has thrown in a teammate to strike first: a PC release of 2011's Ultimate Marvel vs Capcom 3. A basic 'PC Settings' menu controls resolution, fullscreen or windowed options, antialiasing, texture quality, and VFX quality. The PC settings menu. Ultimate Marvel vs Capcom 3 is $25/£20 on Steam. If that's too steep for you, or you want to save your fighting game money for Marvel vs Capcom: Infinit
Welcome back to The PC Gamer Show , our weekly livestreamed podcast. You can catch the show live on Wednesdays at 1 pm PDT on our Twitch channel , or after the fact at any of the links below. This week we'll be talking about Overwatch's newest hero Orisa, the recently announced GTX 1080 Ti, AMD's Ryzen CPUs, and more—including our usual Twitch chat Q&A! Bo breaks down the GTX 1080 Ti and AMD's Ryzen CPUs. Listen:Download the MP3 directlySubscribe on iTunesGrab the podcast RSS feedWatch it on You
We've tested the DualShock 4, Xbox 360 controller, every official version of the Xbox One controller, and a few dedicated PC pads to pick our favorite. These are the best gamepads for PC, chosen for comfort, control, and how compatible they are with PC gaming. The software essentially tricks Windows into treating the DS4 like an Xbox 360 controller, so just about any game which supports an Xbox 360 controller (basically any game with controller support) should work with the default profile. Most
WHY I LOVE In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. While he enjoyed games such as Dear Esther and Journey, there was little amusing happening from a contemporary perspective. Stobbart's sense of humour is often observational, much of which is projected via his methodological thought processes and internal monologues. While writing about Broken Sword's origins last year, I caught up with series mastermind Charles Cecil and ask
But Shadow of Mordor and Shadow of War aren't linear, heavily scripted adventures in the Call of Duty vein. They're full of procedurally generated characters thanks to the Nemesis system, which makes your stories with AI enemies feel personal. Or, as de Plater jokingly called it when I asked if it's still the Nemesis system when the Uruks are your friends, the Bro system. The Nemesis system encompasses your enemies and your own army, and the diversity of Uruks has been increased tremendously, wi