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What open-world games on PC need to learn from The Legend of Zelda: Breath of the Wild

Its lineage has cross-pollinated to almost every singleplayer open-world game, dotting their landscapes like acne in case, god forbid, I miss something. Yet the irony here is that Breath of the Wild treats its audience with a respect that few open-world games ever do these days. Breath of the Wild treats its audience with a respect that few open-world games ever do these days. To find them, I must observe the environment in a way I haven't done before in open-world games. Unfortunately, open-wor

By | March 10th, 2017|companies|0 Comments

Soulstorm is darker, more sinister and goes places other games haven’t, says Oddworld Inhabitants

Following its original four game-spanning run which concluded in 2005, Oddworld Inhabitants revived its flagship Abe's Odyssey series in 2014. Announced last year, Oddworld: Soulstorm marks the series' next instalment, which promises an "all-new" Abe and a darker, more mature narrative. Oddworld Inhabitants Oddworld Inhabitants was formed in 1994 by special effects and computer animation specialists Lorne Lanning and Sherry McKenna. Its first game Oddworld: Abe's Oddysee came in '97 and marked t

By | March 10th, 2017|companies|0 Comments

Quake Champions demos debut Blood Covenant arena

In what's been a busy week for id's incoming arena shooter, Quake Champions has teased its first arena—named Blood Covenant. As you'll see in the trailer below, Blood Covenant looks a bit like a souped up version of Quake 3's DM6 Arena—with its gothic masonry, incongruous metal plating, towering stone pillars, and weird blood bath/sacrificial altar-type central effect. "Warriors from all over the waking world have been trapped in the Dreamlands, where they must battle it out for eternity in Quak

By | March 10th, 2017|companies|0 Comments
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