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LawBreakers isn’t trying to be an Overwatch killer

Since then, Overwatch has sort of become the de facto leader of the character-based shooter movement, but when we met up with Bleszinski at PAX East 2017, he told us that he isn't trying to make an Overwatch killer. "If you do all of the stuff that's in every other game, you're just going to be a bad clone." So I think that layer of depth is really, really needed. But I also think also, the fact that we really are really a shooter game for [shooter fans]. Do you think every new shooter has to tr

By | 2017-03-11T18:02:00+00:00 March 11th, 2017|companies|0 Comments

The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC’s most complex games

We put together a roundtable of familiar faces, all of whom have had a major hand in exploring or creating immersive sims. When I look at what games can do that other media can't, I instantly go right to the immersive sim. Immersive sims often go very fast, and very loud, but generally only if you trigger the right sequence of actions. Because one of the defining characteristics of the immersive sim for me is that it's about roleplaying not roll-playing. On the next page, our panel share stories

By | 2017-03-10T12:21:22+00:00 March 10th, 2017|companies|0 Comments

Blizzard’s Mike Morhaime on esports, diversity, and which Overwatch characters he ships

Mike Morhaime Mike Morhaime co-founded Blizzard as Silicon & Synapse in 1991. The co-founder and CEO of Blizzard Entertainment, Mike Morhaime, is a huge fan of esports. We got to have a chat with him about Blizzard’s development process, the future of esports, his favourite moments in the history of StarCraft, and—ahem—which Overwatch characters he ships. Diversity is and will be a problem in esports for a long time—do you feel like these games do more than others to improve diversity in esports

By | 2017-03-10T04:26:55+00:00 March 10th, 2017|companies|0 Comments
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