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Mass Effect: Andromeda’s ‘recommended’ system predicted to run 30 fps at 1080p (Updated)

Update (March 10): We've received a little clarification on the question of exactly how well Mass Effect: Andromeda will perform on a 3GB GTX 1060. At PAX East today, we asked producer Michael Gamble if the card would really deliver 30 fps at best on high. The recommended, at least on my machine at home, I have a 1060, I run at higher than 30 [fps] for the majority of the game. We have a GTX 1060 in the office, so as soon as we can we'll test Andromeda with it and report back on how it performs.

By | March 10th, 2017|companies|0 Comments

The PC Gamer Show special: an immersive sim design roundtable

What's this? A bonus episode of The PC Gamer Show? During the Game Developer's Conference, our weekly livestreamed podcast, we pulled together an all-star group of guests to talk about immersive sims: games like Deus Ex and Dishonored and System Shock. Hear stories from the people who made some of the PC's best games. This week's topicsWhat makes an immersive sim, and why they're greatAnecdotes from the development of Prey, Dishonored, Deus Ex, and Ultima VIWarren Spector talks a tiny bit about

By | March 10th, 2017|companies|0 Comments

Steam review scores will no longer include unpaid games of any kind

In September of last year, Valve made changes to Steam's user review system in an effort to combat "artificially inflated" review scores. The system was tweaked shortly thereafter so that reviews written by people who received games for free would be visible by default, but the scores themselves would remain locked out of the overall ratings. Yesterday, Valve tweaked the system further by eliminating any form of freely-received game from its total review score, rather than just game keys that we

By | March 10th, 2017|companies|0 Comments

Middle-earth: Shadow of War expands the Nemesis system to your own army

But Shadow of Mordor and Shadow of War aren't linear, heavily scripted adventures in the Call of Duty vein. They're full of procedurally generated characters thanks to the Nemesis system, which makes your stories with AI enemies feel personal. Or, as de Plater jokingly called it when I asked if it's still the Nemesis system when the Uruks are your friends, the Bro system. The Nemesis system encompasses your enemies and your own army, and the diversity of Uruks has been increased tremendously, wi

By | March 8th, 2017|companies|0 Comments
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