I've been having a go at a mod called Sim Settlements, created by kinggath, (which I previously wrote about here). But with Sim Settlements, NPCs gradually improve their homes. This is why the mod should become an official part of the game: it makes your settlements feel alive, far more than the original game does. Soon, he'd added a chemistry table inside and would chill out in there most of the day. You can—and definitely should—grab Sim Settlements from Nexus Mods and give it a try.
I grew up in ’90s Yugoslavia, an Eastern European country that no longer exists. Its tenacity and stubbornness is a testament to the sort of absurdity that Jalopy, a lo-fi Eastern Bloc road-trip sim, attempts to recapture. Thankfully, a gas station is nearby. I’d rather deal with a broken car than broken human beings. When I finally reach Yugoslavia, the game shows off the coastal area—something I’ve never seen before.
What's this? A bonus episode of The PC Gamer Show? During the Game Developer's Conference, our weekly livestreamed podcast, we pulled together an all-star group of guests to talk about immersive sims: games like Deus Ex and Dishonored and System Shock. Hear stories from the people who made some of the PC's best games. This week's topicsWhat makes an immersive sim, and why they're greatAnecdotes from the development of Prey, Dishonored, Deus Ex, and Ultima VIWarren Spector talks a tiny bit about
The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC’s most complex games
We put together a roundtable of familiar faces, all of whom have had a major hand in exploring or creating immersive sims. When I look at what games can do that other media can't, I instantly go right to the immersive sim. Immersive sims often go very fast, and very loud, but generally only if you trigger the right sequence of actions. Because one of the defining characteristics of the immersive sim for me is that it's about roleplaying not roll-playing. On the next page, our panel share stories