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6 things Destiny 2 needs to be a success on PC

Now, with the sequel potentially under six months away, I want to talk about what it needs to ensure success on PC. The leaked poster mentions the beta will take place on PS4, implying similar deals can be expected for Destiny 2. Note also that this year’s Resident Evil 7 was a ‘Play Anywhere’ title, meaning saves transferred automatically between PC and XB1. As mentioned above, The Vault of Glass raid is brilliant, and arguably the thing that persuaded players to stick with Destiny. It goes wit

By | 2017-03-28T15:43:37+00:00 March 28th, 2017|companies|0 Comments

How to make the best weapons and armor in Mass Effect: Andromeda

#nofilterMass Effect: Andromeda’s menus are their own game, taking the form of a traditional folder hierarchy, burying types and subtypes of armor, weapons, and modifications beneath layers of garish UI. Milky Way weapons are the most vanilla of the bunch, looking and behaving most like their real life counterparts. Remnant weapons are all erratic energy weapons that don’t use ammo, but can overheat if fired continuously for too long (remember Mass Effect 1?). The more teams out, the more resour

By | 2017-03-25T09:34:01+00:00 March 25th, 2017|companies|0 Comments

How to immediately find one of Ghost Recon: Wildlands’ best sniper rifles

In Ghost Recon: Wildlands’ massive map, one of the greatest tactical joys comes from hands-off infiltration in the form of sniping enemy soldiers from far away. You can get one of the better sniper rifles, the MSR, the moment you start. Most vehicles in Wildlands don’t have trouble driving up steep inclines and over boulders that would turn a genuine all terrain vehicle into scraps. Open it to find the MSR sniper rifle. Fast travel out of there and take it for a spin on those early missions.

By | 2017-03-08T16:38:53+00:00 March 8th, 2017|companies|0 Comments

Why I love Broken Sword’s sense of humour

WHY I LOVE In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. While he enjoyed games such as Dear Esther and Journey, there was little amusing happening from a contemporary perspective. Stobbart's sense of humour is often observational, much of which is projected via his methodological thought processes and internal monologues. While writing about Broken Sword's origins last year, I caught up with series mastermind Charles Cecil and ask

By | 2017-03-08T10:16:01+00:00 March 8th, 2017|companies|0 Comments
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