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The PC Gamer Show special: an immersive sim design roundtable

What's this? A bonus episode of The PC Gamer Show? During the Game Developer's Conference, our weekly livestreamed podcast, we pulled together an all-star group of guests to talk about immersive sims: games like Deus Ex and Dishonored and System Shock. Hear stories from the people who made some of the PC's best games. This week's topicsWhat makes an immersive sim, and why they're greatAnecdotes from the development of Prey, Dishonored, Deus Ex, and Ultima VIWarren Spector talks a tiny bit about

By | 2017-03-10T13:03:55+00:00 March 10th, 2017|companies|0 Comments

The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC’s most complex games

We put together a roundtable of familiar faces, all of whom have had a major hand in exploring or creating immersive sims. When I look at what games can do that other media can't, I instantly go right to the immersive sim. Immersive sims often go very fast, and very loud, but generally only if you trigger the right sequence of actions. Because one of the defining characteristics of the immersive sim for me is that it's about roleplaying not roll-playing. On the next page, our panel share stories

By | 2017-03-10T12:21:22+00:00 March 10th, 2017|companies|0 Comments

Deus Ex: A Criminal Past DLC review

A new mission for Deus Ex: Mankind Divided set in a prison. The Penthouse is a maximum security prison balanced on top of a mesa somewhere in the Arizona desert. The story and characters are the weakest link in A Criminal Past—it’s the level design that makes it worth playing. Deus Ex is, when it’s at its best, a game about choices, and A Criminal Past offers plenty of that in its 6-7 hours. While previous DLC System Rift felt like a retread of Mankind Divided, this mission is much more distinct

By | 2017-03-03T08:57:58+00:00 March 3rd, 2017|companies|0 Comments
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